![]() and Dave Singh decided to move the campaign to Indiegogo to solve the many problems, and also to extend the deadline. $500,000 was demanded to make a complete game.Īfter having a bad launch with the Kickstarter, and due to the popular demand of a PayPal option, Invictus Games, Ltd. stating that if the Kickstarter crowdfunding campaign reached a minimum of $150,000, the development of the sequel to SLRR, Street Tuning Evolution, would officially begin, as long as the game was playable and the community was allowed to add content. Its textures and interface make it more contemporary, and the career is altered for more of a challenge.ĭave Singh, the owner of, made a deal with Invictus Games, Ltd. The Steam release was very unstable when it first launched, but is gradually improving. Thanks to public funding, the game was greenlit and eventually re-released on Steam on May 7, 2016. Because some of the versions of the game are highly unstable, it is highly likely to crash when too many mods are installed mainly on the 2.2.1 and 2.3.0 versions. Thousands of mods were made for this game, including vehicles, parts for said vehicles, tracks (Some mods only work on the 2.2.1 MWM version), sounds, menu interfaces, and textures. The latest version (2.3.1) was released on Steam and is gradually improved by the Russian game developer ImageCode in collaboration with Raxat. Unlike a traditional street racing video game if the player crashes their car the consequences are very real and must manually replace each part that got destroyed in the crash.Ĭurrently, there are three patches for the game: the 2.2.1 MWM (by Miran & Wichur), 2.3.0 Live Edition (by Raxat), and SLRR2015 (by Bigg Boss93, available on ). The player can buy a completely new car from the dealership, a used one from a local shop where they were already customized or even totaled, or build the car from scratch with a chassis. And also the newly added race tracks that allows the player to race their own vehicles against AI's on a race track to win a prize.Ī unique feature of the game is its detailed level of customization for the vehicles. During the night, players can either participate in a drag race against another driver or watch the race. Players have to race others on the streets during the day for prestige (respect) or money to customize the car. The plot of the game is to beat every club and accomplish the requirements to enter the Race of Champions, a prestigious racing competition where one can win a bonus car. ![]() The game takes place in Valo City (possibly a play on the word " velocity"), a metropolis known for its vast underworld of illegal street racing. ( October 2018) ( Learn how and when to remove this template message) Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. The kickstarter project has a stretch goal at 320k USD in which they will add multiplayer support.This section possibly contains original research. In other words the perfect game for car tweaking enthusiasts!! The game has an open world setting, which allows for exploring and racing in the streets, with several racing modes like 1/4 mile, street race etc.Īs far as I can remember, there was no multiplayer mode in the original game. A test track to try out the car is also available. The game also has an extensive physics and damage model( weight affects acceleration, damaged parts has to be repaired/replaced etc.). Unlike games like gran turismo, the parts has to be dismantled directly by the user using a 3d model of the car. The cars are built from parts, which can be individually replaced/upgraded. ![]() The developers are the same as for SLRR (Invictus).įor those of you that never heard of or played SLRR the game is basically a racing game with heavy focus on modifying and tuning cars. The game is currently on kickstarter and is called Street Tuning Evolution. I just want to inform everyone that there is a plan for a sequel for this good old game. ![]()
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